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Sea Power - Naval Combat in the Missile Age - EPISODE 16 - Hormuz
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Sea Power - Naval Combat in the Missile Age - EPISODE 16 - Hormuz
00:00 Intro
05:19 Hormuz
10:47 Adjusting Formation
18:35 CG takes Critical Hits
25:41 Lost CG Sunk
32:21 Fighting Back
37:48 Multiple Aircraft Inbound
50:23 Taking Out the Boghammers
1:11:22 Mission Results, After Action, Next Time
My intent is to play each of the Missions for this series. I plan on one video each week that will last approximately 50-60 minutes in length.
If you are looking for the definitive way to play, don't look here. LoL
I hope you enjoy learning with me as I play this series.
Sea Power : Naval Combat in the Missile Age
DEVELOPER: Triassic Games AB
PUBLISHER: MicroProse Software
ABOUT THIS GAME
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile, in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...
Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.
Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?
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