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Metroid Prime 3: Corruption Playthrough - Part 1
[Note: This video and description were originally posted on Youtube on November 1, 2016.]
This is part 1 of my 100% playthrough of Metroid Prime 3: Corruption for the Wii. This was recorded directly from my Wii (not the Wii U) using the original, standalone version of Metroid Prime 3 from 2007 (not the Metroid Prime Trilogy re-release). I'm playing on Hypermode difficulty.
Retro Studios absolutely impressed me with Metroid Prime 1 and 2, so I was extremely excited when Nintendo began showing off Metroid Prime 3. I was also mildly curious about the new control scheme that certain publications were claiming would reinvent FPS controls altogether.
I eventually received Metroid Prime 3 for Christmas of 2007 along with Super Mario Galaxy, and I played through the game in between sessions Mario Galaxy. Although I took my time with Mario Galaxy, I beat Metroid Prime 3 much faster and just got absorbed by all the action and the environments. The game really had a great sense of adventure, just like the prior Metroid Prime titles.
Prime 3 is perhaps my second-favorite Metroid Prime game behind the original. It has tons of memorable environments and moments, such as defending the central SkyTown platform or battling Meta Ridley while falling down a generator shaft. Sneaking around the Space Pirate home world was also amazing. However, the upgrades weren't as interesting as the prior two games, and the Space Pirates seemed less menacing than before.
Strangely, even after I began playing Prime 3, I didn't think too much about its control scheme, nor did I suddenly become interested in the FPS genre again. I just felt that the controls were intuitive and enjoyable while I mostly focused on the game's content. It wasn't until The Conduit was released two years later that I realized just how important Prime 3 had been for the FPS genre on the Wii. The game single-handedly paved the road for proper FPS controls on the system and ultimately ensured that I would be able to enjoy the genre for the first time since the N64 era had ended.
I've beaten this game three or four times, but it has probably been around seven years since the last time I completed it. Since then I've played a ton of The Conduit and Conduit 2, which helped me hone my Wii Remote skills quite a bit. We'll see how my experience with those games helps with this one, and whether my aim holds up. Although some people recommend the expert control setting for Prime 3, that setting makes the game's dead zone almost non-existent. Since I prefer playing with a certain amount of dead zone, I'm just sticking with the normal setup, even if the dead zone is a little larger than I would normally prefer.
Once again I'll be keeping track of all items I pick up in each video, as well as the scans needed to get 100%, so you can treat this playthrough as a walkthrough or guide if you like. However, when you replay the game from an existing save file, as I'm doing here, your scans carry over from before and you don't obtain any additional credits from trying to scan the same objects. But even though I don't have scan anything to get 100% again, I'll still try to show all the scans along the way.
In this first part I started a new save file and completed the G.F.S. Olympus area. I forgot to show the Space Pirate Boarding Pod scan, which can be obtained at 20:42. However, that scan can also be obtained later on in the G.F.S. Valhalla.
Items collected:
Energy Tank # 1 - 25:46
Missile Launcher - 30:07
Scans acquired:
Federation Marine - 5:57
Hunter-Class Gunship - 6:03
Landing Beacon - 6:09
Fleet Mechanic - 6:21
Galactic Federation Crate - 6:28
Heavy Federation Crate - 6:34
Training Drone - 6:45
Galactic Federation Door - 7:48
Halberd-Class Turret - 7:58
Male Fleet Trooper - 8:28
Female Fleet Trooper - 8:34
Blast Shield - 10:16
Hunter Ghor - 10:59
Olympus-Class Battleship - 12:25
Save Station - 14:58
Fleet Admiral Dane - 19:44
Pirate Militia - 20:07
Armored Pirate Militia - 21:54
Crawlmine - 24:47
Crawltank - 24:58
Bomb Slot - 26:37
Aeromine - 31:21
Berserker Lord - 32:22
Recorded with the Hauppauge HD PVR and the Wii's component cables at 60 frames per second.
I'm using a Wii Remote and nunchuck.
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