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No Fans. No Followers. No Budget... I Did It Anyway.
6 months ago
4
I didn’t have a following. I didn’t have a budget. I didn’t even have encouragement most of the time. It was just something I had to do. At first I thought I was doing it for everyone else. By the time I finished, I realized I was doing it for me.
This video tells the story of a project that started as a novel in 2004, became a game in 2009, and slowly evolved into a finished indie game in 2025. No hype, no audience—just grit, creativity, and the drive to finish something that mattered to me.
If you’re a solo dev, artist, writer, or just someone quietly working toward your goals… this one’s for you.
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