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![Double Dragon V: The Shadow Falls (Atari Jaguar - Attract Mode) [NA Version of "ダブルドラゴンV : ザ・シャドウ・フォールズ"]](https://1a-1791.com/video/fww1/19/s8/1/H/V/u/F/HVuFy.qR4e-small-Double-Dragon-V-The-Shadow-.jpg)
Double Dragon V: The Shadow Falls (Atari Jaguar - Attract Mode) [NA Version of "ダブルドラゴンV : ザ・シャドウ・フォールズ"]
The Attract Mode Project
Double Dragon V: The Shadow Falls [ダブルドラゴンV : ザ・シャドウ・フォールズ]
Atari Jaguar
Action/Fighting
1994
Leland Interactive Media/Telegames, inc./Lake Effects Animation/Leland Interactive Media
NA Version of "ダブルドラゴンV : ザ・シャドウ・フォールズ"
Normal Difficulty Mode
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RELATED VIDEO PLAYLISTS:
-The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs
-Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc
-Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc
-Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc
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GAME INFORMATION:
Double Dragon V: The Shadow Falls is a fighting game developed by Leland Interactive Media and published by Tradewest for the Super Nintendo Entertainment System and Sega Genesis in 1994. A port for the Atari Jaguar developed by Telegames was released the following year. It is an American-produced sequel to the Double Dragon series by Technōs Japan,[6] who had little to no credited involvement in the development of the game outside of licensing the IP to the publisher outside Japan.
Unlike previous games in the series, which were side-scrolling beat 'em ups, Double Dragon V: The Shadow Falls is a head-to-head fighting game based on the Double Dragon animated series. Technōs would eventually produce their own fighting game based on the 1994 live-action Double Dragon film for the Neo Geo the following year, simply titled Double Dragon.
Double Dragon V: The Shadow Falls received mixed reception since it was released for the SNES and Genesis. Critics felt it was an unexceptional but respectable clone of Street Fighter II and gave positive comments in regards to the graphics and the sprite quality. However, the Jaguar version received negative reception from reviewers, who felt that the port did not improve upon the graphics and audio from the 16-bit versions and had a needlessly difficult controls layout.
(Source - Wikipedia)
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