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Gedonia 2, early access: episode 17, nightmare mode rogue
Update 0.22.10 added the option to change the difficulty setting for game worlds that already exist. This update also added "nightmare" difficulty as a step above "extreme" for enemies to be even more numerous and crowded in small rooms. Those poor heavy warriors, or maybe lucky depending on how quickly they can attack with skills to deal burst damage.
This update also added a couple new skills for banditry to improve passive evasion chance and the agility dodge. Having 3 agility feels good. Having 4 agility feels better but might not be necessary depending on where the rest of your base stats are. I think strength + agility builds, such as mine shown in this video, are better with 4 agility and 3 strength since the double jump helps a lot with positioning. I'm also anticipating tier 4 banditry and archery skills eventually being added to Gedonia 2 which would require your character to have 4 agility.
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