World Time Plugin v1.2: Save, Load & Age-Based Scene Changes [For Godot 4.4]

3 months ago
16

In this update video, I cover the latest features and improvements added to the World Time Plugin for Godot 4.4. Version 1.2 introduces better serialization support, runtime age presets, improved scene replacement code, and backend cleanups — all aimed at making time-based systems more flexible and easier to maintain.

Great for building things like plant growth, weather cycles, and day/night transitions.

New in v1.2.x:
• Save/load full time state (world time + object age) to JSON
• Runtime age presets for default object states
• Scene swapping based on object age (e.g., growing a plant)
• Automatic age state registry for save/load
• Demo code for dynamic object loading from save data
• Backend improvements and over 350 unit tests
• Optional UI templates (calendar, time dial, speed slider)

Download the Plugin:
➡️ World Time Plugin: https://linktr.ee/worldtimeplugin

Related Plugins:
➡️ Grid Building Plugin: https://linktr.ee/gridbuilder
➡️ Item Drops Plugin: https://linktr.ee/itemdrops

Support & More:
📚 Tutorials & Tools: https://linktr.ee/ChrisTutorials
💰 Ko-fi: https://ko-fi.com/christutorials
⭐ Patreon: https://patreon.com/christutorials
🎮 itch.io: https://chris-tutorials.itch.io/

Demo Assets:
🔗 https://pastebin.com/AnBnx32C

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