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😈 Darth Clementine is HERE 😈 TellTale's THE WALKING DEAD Definitive Series - NO COMMENTARY - S2E1
The Walking Dead: Season Two - Episode 1 "All That Remains" - A Comprehensive Overview
Setting and Plot Summary
The first episode of Telltale Games' The Walking Dead: Season Two, titled "All That Remains," was released on December 17, 2013, for PC/Mac via Steam and PlayStation Network, and on December 18th for Xbox Live Arcade, PlayStation Network Europe and iOS. It was also released for PlayStation Vita on April 22, 2014 in North America and on April 23rd in Europe. A retail disc version was released for PlayStation 3 and Xbox 360 as well as PlayStation 4 and Xbox One on October 21, 2014 in North America and on October 31, 2014 in Europe. A version of Season 2 was released for the Nintendo Switch on January 21, 2020. The episode was written by Nick Breckon and Andrew Grant and directed by Dennis Lenart.[1]
The episode picks up several months after the events of The Walking Dead: Season One and the events of the "400 Days" DLC, with Clementine as the playable protagonist. The story begins with Clementine traveling with Omid and a pregnant Christa. They stop at Gil's Pitstop, where a series of events unfold, including the death of Omid. The story then jumps forward sixteen months, placing Clementine and Christa in rural North Carolina. Christa leaves to find firewood, and Clementine is left to tend the fire. Clementine is then faced with a group of scavengers and the potential loss of Christa. Clementine is then pursued by a scavenger and eventually falls into a river. She wakes up alone on a riverbank and encounters a dog named Sam, leading her to an abandoned campsite. At the campsite, Clementine finds a can of beans and a knife, and is faced with a difficult decision regarding Sam. She then encounters a new group of survivors, and the episode focuses on the theme of trust and survival in a post-apocalyptic world.[1] [2] [3]
The episode is characterized by several key decisions that impact the narrative. These choices include:
Key Decisions and Outcomes
Character Development and Themes
These choices influence the direction of Clementine's story and the relationships she forms with other characters.[1] [2] [4]
Whether to save Christa: This decision determines whether Clementine attempts to help Christa when she is confronted by scavengers.
Whether to kill the dog, Sam: Clementine is faced with the choice of killing Sam after he attacks her.
Whether to accept Nick's apology: Clementine can choose to accept or reject Nick's apology for his actions.
Whether to give water to the dying man: Clementine must decide whether to offer water to a dying scavenger.
Which character to save: Clementine must choose between saving Pete or Nick.
Technical Aspects and Reception
"All That Remains" focuses on Clementine's character development, highlighting her struggle to survive and the emotional toll of the apocalypse. The episode explores themes of loss, loneliness, and the challenges of maintaining trust in a dangerous world. The choices made by the player shape Clementine's personality and the kind of person she becomes in the absence of Lee Everett.[5] [6]
Impact of Choices
The episode received mostly positive reviews, with praise for its emotional storytelling, character development, and tense atmosphere. However, some critics noted technical issues and a potential for the story to become overly reliant on shock value. The game's mechanics are similar to those in The Wolf Among Us, with a focus on conversation choices and Quick Time Events (QTEs) during action sequences.[1] [7]
The choices made in "All That Remains" have lasting consequences throughout the season. The decisions regarding who to save, who to trust, and how to react to difficult situations shape Clementine's relationships and the overall narrative. The episode sets the stage for the rest of the season, with the choices made in this episode impacting the story going forward.
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