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Synthnostate Devstream 193
Today we've gotta finish up mouse/key processing for combo sets, from the settings UI to hotbar UI to event dispatch to per-item-type script functions and back to C to make things happen.
Then (probably another day) I'll port the spellcrafting and skill component leveling code from my Godot demo to the new engine, get a minimal UI going, create a basic weapon skill tree, and attempt to reconcile it with the spell component system.
Next week, we'll get the spawn system to the point where I can playtest the shit out of these core RPG mechanics for a couple months and refine them until we have some pretty fun gameplay for Techdemo 6.
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This is all made from scratch - 3D art in Blender, custom realtime/turnbased RPG engine in C/Lua/Raylib.
Demos: https://synthnostate.itch.io/
Devlog: https://synthnostate.blogspot.com/
DevStream: https://rumble.com/user/Synthnostate
Backup: https://www.youtube.com/@synthnostate
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