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Bioshock - Platinum / 100% Playthrough - Part 1 - Welcome To Rapture

Bioshock - Platinum / 100% Playthrough - Part 2 - Medical Pavilion

Bioshock - Platinum / 100% Playthrough - Part 3 - Neptune's Bounty

Bioshock - Platinum / 100% Playthrough - Part 4 - Smugglers Hideout

Bioshock - Platinum / 100% Playthrough - Part 5 - Arcadia - Part 1 of 2

Bioshock - Platinum / 100% Playthrough - Part 6 - Arcadia - Part 2 of 2

Bioshock - Platinum / 100% Playthrough - Part 7 - Farmer's Market

Bioshock - Platinum / 100% Playthrough - Part 8 - Fort Frolic

Bioshock - Platinum / 100% Playthrough - Part 9 - Hephaestus

Bioshock - Platinum / 100% Playthrough - Part 10 - Rapture Central Control

Bioshock - Platinum / 100% Playthrough - Part 11 - Olympus Heights

Bioshock - Platinum / 100% Playthrough - Part 12 - Apollo Square

Bioshock - Platinum / 100% Playthrough - Part 13 - Point Prometheus

Bioshock - Platinum / 100% Playthrough - Part 14 - Proving Grounds

Bioshock - Platinum / 100% Playthrough - Part 12 - Apollo Square
Part 12 - Apollo Square
This game is a ton of fun to play. I HIGHLY recommend giving it a shot. There are a lot of lessons that transcend the game, from the dangers of isolationism to the damning effects of corruption of the extremely wealthy. If you are not looking for a deeper meaning, then i recommend just blowing crap up : )
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BioShock is a retrofuturistic video game series that combines first-person shooter and role-playing elements, offering players a wide range of tools and challenges to approach combat and situations in various ways.
The series is known for exploring philosophical and moral concepts, particularly through its strong narrative and immersive sim gameplay.
The first game, BioShock (2007), is set in the underwater city of Rapture in the 1960s and is themed around the philosophy of Objectivism, inspired by Ayn Rand's work.
The game's narrative revolves around the character Jack, who is guided through Rapture by an unreliable narrator named Atlas, leading him to kill Andrew Ryan, the city's founder, under the command "would you kindly".
This highlights the theme of how easily individuals can be manipulated and the dangers of unchecked individualism.
Additionally, players must make moral choices regarding Little Sisters, which reflect on the consequences of one's actions.
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