Detroit: Become Human | Markus was distracted so we had to cheat and Connor's redemption

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Gameplay Part 3

Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Shape an ambitious branching narrative, where your decisions not only determine the fate of the three main characters: Kara, Connor, Markus, but that of the entire city of Detroit. Every decision you make, no matter how minute, affects the outcome of the story. No playthrough will be exactly the same.

In this playthrough we cover:

The Pirate's Cove:
Kara, Alice, and Luther seek shelter in a run-down amusement park. They bond around a broken carousel, finding a moment of peace amid their escape.

The Bridge:
Connor and Hank meet on a snowy bridge. Their relationship is tested as Connor questions his own software instability and Hank confronts his beliefs.

The Stratford Tower:
Markus leads a daring broadcast operation in a high-rise tower to deliver a message from Jericho to humanity, choosing either peaceful or forceful methods.

Public Enemy:
Connor investigates the Stratford Tower attack with Hank. The player must uncover clues, chase suspects, and possibly discover Jericho’s location.

Midnight Train:
Kara prepares to leave Detroit with Alice and Luther. A surprise police visit forces quick decisions that can impact who survives and how they’re perceived.

Capitol Park:
Markus carries out a public demonstration in a major Detroit plaza, deciding how aggressive or pacifist his message to the world will be.

Meet Kamski:
Connor and Hank visit Elijah Kamski, the creator of the androids. Connor faces a moral test that challenges his loyalty to CyberLife and growing empathy.

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