Rinascita II act VI Flames Of Heart Quest - Wuthering Waves - Version 2.4

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Rinascita II act VI Flames Of Heart Quest - Wuthering Waves - Version 2.4

### Rinascita Chapter II Act VI: Flames of Heart Quest Guide - Wuthering Waves Version 2.4

**Flames of Heart** is the sixth act in Chapter II of the main quest, "Even When Divinity Remains Silent," in *Wuthering Waves* Version 2.4, set in the Rinascita region. Below is a detailed guide for this quest.

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### Quest Overview
- **Location**: Septimont, Rinascita
- **Release Date**: July 3, 2025
- **Unlock Requirements**:
- Complete the previous main quest, **Chapter II Act V: Shadow of Glory**.
- Reach **Union Level 14** or higher.
- **Description**: The quest follows Rover and Lupa as they uncover the mastermind behind the events in Septimont, delving into the mysteries of the Vale of Glory, the Lioness of Glory Arsinosa, and the Threnodian’s influence. The story involves confronting powerful enemies and making critical decisions that may shape Rinascita’s future.

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### Walkthrough
1. **Starting the Quest**:
- **Flames of Heart** automatically unlocks after completing **Chapter II Act V: Shadow of Glory**.
- Begin at the main arena in Septimont, where the Great Agon takes place. Speak with Lupa to gather information about the next steps.

2. **Travel to the Vale of Glory**:
- Head to the Vale of Glory, the resting place of Septimont’s heroes, which is the source of abnormal energy you’ve sensed. You can fly to the Vale using a Wingray for faster travel.
- On the way, defeat multiple groups of Tacet Discords. The game temporarily switches your control to Lupa, allowing you to experience her combat abilities.
- Expect long, cinematic cutscenes as you approach the Vale, providing key story developments involving Lupa, Cartethyia, Mya, and the Threnodian.

3. **Key Story Events**:
- **Arsinosa’s Blessing**: The Lioness of Glory, Arsinosa, grants you and Lupa her blessing. Touching the Guardian triggers a strange energy, hinting at deeper connections to Septimont’s history.
- **Threnodian’s Influence**: Learn about the Threnodian’s plan to corrupt the Central Hub and use Lupa as a vessel to siphon power and destroy Rinascita. Cartethyia reveals she struck a blow against the Threnodian but couldn’t prevent earlier corruption.
- **Vale of Glory Exploration**: Investigate the Vale, where Mya’s sword lies among countless weapons of fallen heroes. This area symbolizes both victory and defeat. Completing the step to drain the submerged areas of the Old District awards the **Rover’s Journey II trophy: Yesterday Glory Once More** and **Footprints in Rinascita III trophy: Buried Wonder**.
- **Fractsidus Leaders**: Cartethyia mentions encountering two other Fractsidus leaders (likely Phrolova and Scar), but they disappeared before direct confrontation. Their presence in Septimont suggests a larger plan.
- **Critical Decision**: At the Vale of Glory, you’ll face a pivotal choice that may alter the story’s outcome. The details of this decision are not fully specified, but it involves weighing the fates of Septimont and its heroes.

4. **Combat and Challenges**:
- Prepare for battles against waves of Tacet Discords en route to the Vale. These enemies vary in difficulty, but Lupa’s abilities make these encounters manageable.
- Be ready for potential boss fights or unique enemies tied to the Threnodian’s influence, though specific details on these encounters are limited.

5. **Conclusion**:
- The quest concludes after key revelations about the Threnodian, Lupa, and Cartethyia’s roles. Completing the quest awards the **Rover’s Journey II trophy: City That Shines**, granting 10 Astrites.
- Post-quest, you unlock side quests: **Three Wishes** (Cartethyia’s afterstory), **Companionship** (Lupa’s afterstory), and **Serendipity** (Buling’s afterstory). These provide relaxing moments after the intense main story.

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### Rewards
- **Trophies**:
- **City That Shines**: 10 Astrites
- **Yesterday Glory Once More** (for draining submerged areas)
- **Buried Wonder** (Footprints in Rinascita III)
- **Other Rewards**:
- Astrites, EXP, Shell Credits, and materials (exact quantities not specified beyond the trophy rewards).

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### Additional Notes
- **Story Context**: This act ties together the arcs of Lupa, Cartethyia, Mya, and the Dark Tide. It explores themes of sacrifice, heroism, and the Threnodian’s lingering threat. Cartethyia advises heading to the Black Shores for further investigation into the Threnodian’s frequency.
- **Gameplay Tips**:
- Use the Resonance Nexus near Septimont to reveal parts of the map and recover health.
- The Focus Mode introduced in Version 2.4 can help streamline quest progression, ensuring no Resonator or location is unavailable.
- If you encounter bugs (e.g., issues with quest progression), try restarting the game or checking for updates, as some players reported minor issues in earlier versions.
- **Cutscenes**: For a full experience of the story, including Japanese voice acting with English subtitles, check fan-uploaded content on video-sharing platforms.
- **Rinascita Context**: Rinascita is a vast archipelago with independent city-states like Septimont and Ragunna. The name “Rinascita” (Italian for “rebirth”) reflects its themes of renewal, fitting the quest’s narrative of confronting past failures and forging a new path.

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### Tips for Completion
- **Preparation**: Ensure your Resonators are leveled up, as Tacet Discord battles can be challenging. Lupa’s temporary control simplifies some encounters, but having a strong team helps.
- **Exploration**: Use the in-game map for Rinascita to locate collectibles like Sonance Caskets or Resonance Beacons, which can aid exploration and provide extra Astrites.
- **Post-Quest**: Complete the unlocked side quests (**Three Wishes**, **Companionship**, **Serendipity**) to gain additional lore and rewards.

For further details, check the in-game Events menu or official *Wuthering Waves* sources. If you need specific guidance on combat, collectibles, or related side quests, let me know!

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