Resident Evil 7 - Part 22

1 month ago
41

After the short slow pace of navigating Lucas's trip mines, entering the barn at 5:24 was both refreshing and action packed. A few years ago I remembered reading a review of RE7 that stated the game got a little too "run and gun" at the end that took away feelings of vulnerability. At this point I'm walking around with 2 pistols, a shotgun, a flame thrower, and a grenade launcher so I definitely see where the review was coming from. However, I will say that all it takes is one encounter with a bunch of enemies to quickly make you feel vulnerable again. All the guns in the world don't do you any good if you don't have ammo, and being forced to whip out your knife to finish off 1 or 2 molded is not something I'd like to repeat too many times.

Entering the barn at 5:24 quickly slapped me out of my feelings of being invulnerable.

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