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![The Addams Family (Sega Master System - Attract Mode) [EU Only]](https://1a-1791.com/video/fww1/01/s8/1/I/B/O/b/IBObz.qR4e-small-The-Addams-Family-Sega-Mast.jpg)
The Addams Family (Sega Master System - Attract Mode) [EU Only]
The Attract Mode Project
The Addams Family [アダムスファミリー]
Sega Master System
Action/Platformer
1993
Ocean Software, Ltd./Arc Developments Limited/Flying Edge, Inc.
EU Only
Normal Difficulty Mode [Only Mode]
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RELATED VIDEO PLAYLISTS:
-The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs
-Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc
-Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc
-Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc
-Old-School Action Theater: https://rumble.com/playlists/OiwarvaoOfE?e9s=src_v1_ucp_pl
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GAME INFORMATION:
The Addams Family is a platform game based on the 1991 film of the same name and developed and published by Ocean Software. It was released for home consoles such as the Super Nintendo Entertainment System, computers such as the Amiga, and handheld consoles like the Game Boy.
The game has the player control Gomez Addams. His mission is to rescue other members of the Addams family from the clutches of Abigail Craven, who, alongside The Judge and the family attorney Tully Alford, is trying to seize the Addams' wealth. The game is non-linear, with players moving throughout the mansion's many inside and outside areas, some of which are hidden. Opponents include bosses each holding a member of the Addams Family hostage, making them necessary to defeat. Power-ups, extra lives, and money are also collectable.
Ocean, a leader in the market of video game adaptations of film in the late 1980s, began development of the tie-in for The Addams Family film in April 1991, before the film switched studios from 20th Century Fox to Paramount Pictures. It was originally planned to be a puzzle video game released only on computer consoles. However, that changed when Ocean was called by the studio to develop a version for the SNES. The final result was that all versions, including the computer versions, were platformers with the same storyline, setting and objective. The game was critically well-received for its graphics, sound, and music, but also was widely considered to be a derivative platformer of its time.
(Source - Wikipedia)
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