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Fluff’s Go-Juice Dependency Remains | RimWorld Noob [EP111]
The colony returns from a massive caravan with steel, wood, and supplies, reinforcing defenses and preparing for new threats. Cait’s mech bandwidth plan now includes lifters, sweepers, and a paramedic mech for emergencies. An infinite chem reactor is installed, though Fluff’s go-juice dependency proves incurable. A sun blocker quest leads to ambushes, but Cait and Zach dispatch enemies swiftly, restoring solar power. Back at Hope, marble flagstone speeds movement, new freezer plans take shape, and colonists receive bionic upgrades while waste pack atomizers continue reducing pollution.
Game Info:
COMMITMENT MODE - NO RELOADS
No Mods.
DLC active: Royalty, Ideology, Biotech, and Anomaly.
Hardware at time of recording:
CPU: Intel i7 11700K 8-Core at 3.6GHz
GPU: RTX 3080 with 10GB of memory
System Memory: 32GB DDR4
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