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WEBSTER DEV DIARY 00001 & 00002 - WEBSTER TEASER
Resumed working in Unity3D after a year of being distracted with UE5 ((Mobonode(unity --> UE5)) & Tutorial hell). This is a teaser.
- Developed a cohesive, limited color palette.
- Created concept art and enhanced the Game Design Document (GDD).
- Upgraded the project from Unity 2020 to Unity 2022.3.48f1.
- Improved enemy color schemes and overall UI design.
- Updated all UI elements to align with the new visual style.
- Enhanced the Fly.cs script for better compatibility with prefabs, handling different states (gameplay vs. idle in the main menu).
- Cleaned up redundant and half-finished code for a more organized project.
- Made the game 4K compatible.
- Progressing on Level 01 development.
- PHP scripts for the high scores database on the private server - definitely expecting a bit of a nightmare!
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