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Hell Is Us - Let's Play - Part 01 - Infiltrate Hadea / Survive The Temple

Hell is Us - Let's Play - Part 2 - Jova Outskirts

Hell Is Us - Let's Play - Part 03 - Exploring Jova / Good Deeds

Hell Is Us - Let's Play - Part 04 - The Shadow of Vitalis

Hell Is Us - Let's Play - Part 05 - Vyssa Hills / Weapon Upgrades / Meet Your Father

Hell Is Us - Let's Play - Part 06 - Watchers Nest

Hell Is Us - Let's Play - Part 07 - Wrapping Up Act I

Hell Is Us - Let Play - Part 08 - Upgrades and Begin the Hunt for the Rage Keystone

Hell Is Us - Let's Play - Part 09 - Closing Time Loops and Array of Good Deeds

Hell Is Us - Let's Play - Part 10 - Jeljin Chapel, Timeloop and Secrets Unlocked

Hell Is Us - Let's Play - Part 11 - Lethe - Ministry of Cultural Primacy

Hell Is Us - Let's Play - Part 12 - Talju - Mysteries - Lost Son

Hell Is Us - Let's Play - Part 13 - Auriga Museum / Keystone of Rage

Hell Is Us - Let's Play - Part 14 - Marastan / Blood Queen (Part 1)

Hell Is Us - Let's Play - Part 15 - Marastan / Blood Queen (Part 2)

Hell Is Us - Let's Play - Part 16 - Arcas Spire / Keystone of Terror

Hell Is Us - Let's Play - Part 17 - Plains of Mist / Keystone of Ecstasy / End of Act 2

Hell Is Us - Let's Play - Part 18 - Act 3 (Games End)

Hell Is Us - Let's Play - Part 11 - Lethe - Ministry of Cultural Primacy
NOTE: If you want to complete the "light in the dark" good dead, make sure to take the flares we found toward the end and give them to the 4 survivors before helping Caspian. Obviously I wanted to, but I didn't notice until it was to late.
In this video we solve a few mysteries as well as pick up items needed for others, including the blank ID cards we need for the National Library. We also find the second key to unlock the door located @ the Auriga Museum.
Hell Is Us is an action-adventure video game played from a third-person perspective. In the game, the player assumes control of a soldier named Rémi, and fights against supernatural beings named "Hollow Walkers".[1] Players can combat these creatures using a variety of melee weapons such as swords, polearms and axes, with each having their own attack style and speed. Rémi is also equipped with a drone which can be used to distract hostile creatures.[2] Players need to manage both the health and stamina of Rémi. Stamina will gradually regenerate but health will not, though Rémi's maximum stamina at any given moment is limited by his current health level. Fighting in an exhausted state means that the player character attacks more weakly and is more vulnerable.[3]
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