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Godot FPS Fix: STOP Weapons Clipping Through Walls !
🤬 Tired of your gun or hands clipping through walls in your Godot 4 first-person shooter? Godot 4.5 introduces a new built-in material property that fixes this exact problem, and it's incredibly easy to set up!
In this quick tutorial, I'll show you how to use the new feature on your 3D materials to ensure your first-person weapon mesh always renders on top of the environment, eliminating ugly clipping and making your game look professional.
In this short video, you will learn:
✅ The Problem: Why first-person meshes clip through walls in Godot 4.2 and earlier.
✅ The Solution: How Godot 4.5's new property fixes it.
✅ Step-by-Step Guide: How to apply the fix to your weapon material in seconds.
CHAPTERS:
0:00 - Intro
0:13 - Scene Preparation
01:11 - Preparation of Materials
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