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UE5 C++ Survival Game | Refactoring the Character Class Hierarchy (EP 144)
🧠 In this episode of the UE5 C++ Survival Game series, we dive into a major refactor of the character class tree used across the entire project — from the player character to enemies and NPCs.
As the game grows, so does the need for a clean, modular, and scalable architecture. Today we revisit the original character class setup, break down its limitations, and restructure the hierarchy to support new systems and features more effectively.
🔧 What We Cover in EP 144:
- Analyzing the current character class structure
- Creating a new shared base class for all characters
- Improving support for abilities, equipment, and stats
💡 This refactor sets the foundation for adding more complex gameplay systems without rewriting things later.
📌 Full UE5 Survival Game Series Playlist:
👉 https://www.youtube.com/playlist?list=PLB-SEOucjpoMTsfQGhux2RZLVr_o0mSO0
💬 How do you organize your character classes in UE5? Comment below — I'm always open to community-driven best practices.
📢 Subscribe to follow the full development journey — 100% built in C++ with real-time debugging, testing, and architectural decisions.
🛠️ Tools & Concepts Used:
- C++ Inheritance & Modularity
- Gameplay architecture best practices
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Ko-Fi - https://ko-fi.com/gascitygames
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#UnrealEngine #UE5 #UE5CPlusPlus #GameDev #SurvivalGameDev #IndieDev #UE5Tutorial #CharacterSystem #UE5Architecture #CPlusPlusGameDev
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