Getting Weapons to Attach & Look Right – UE5 C++ Survival Game Ep 161

16 days ago
2

🔩 In Episode 161 of the UE5 C++ Survival Game series, we take the next big step in the equipment system — **attaching weapons directly to the character skeleton** and fine-tuning their **relative transform** for perfect in-game positioning.

🎯 What You’ll See in EP 161:
- Attaching equipped weapons to character sockets in C++
- Adjusting the relative transform for precise placement
- Testing the attachment logic in Unreal Engine
- Ensuring the weapon follows character animations correctly

📦 Why it matters: Correctly attaching weapons is crucial for both **immersion** and **animation fidelity**. This episode brings your equipment system closer to being fully functional and visually polished.

🛠️ Tools & Concepts Used:
- Unreal Engine 5.6
- C++ gameplay programming
- Skeletal meshes and sockets
- Transform adjustments and debugging

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#UE5 #UnrealEngine #UE5CPlusPlus #SurvivalGame #GameDev #IndieGameDev #UE5Tutorial #WeaponSystem #SkeletalMesh #GameDevelopment

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