[EXPERIMENT BUILD] Double MG5 Blindfire Build / Initial Range Test / #Gameplay #Division #TomClancy

14 days ago

This build uses the new Tinkerer exotic mask to double-up Accuracy and Stability weapon talents upon the Infantry MG5 light machinegun. This appears to be one of the very few weapons in the game that can be blindfired and accurately hit targets at a distance. This build makes it possible to stay FOREVER in cover and kill enemies at a distance with accuracy.

One of the MG5s is equipped with a 30% Headshot damage scope. We're also testing to see if we can switch weapons and use it get accurate Headshots from blindfire.

HOWEVER...

I don't believe the Tinkerer mask is a good choice for any damage-oriented build. In order to wear it, you have to give up wearing 1) The Coyote's Mask and 2) Any Named or Exotic weapon. Even just giving up the Coyote's Mask is a huge drop in damage. There is no second weapon talent via Tinkerer that will make up for it. Then, we suffer another damage drop because we're not using an Exotic or Named weapon.

So, the Tinkerer will not enable us to do more damage. We can only hope it can give us utility through builds like this one.

Note: None of this is optimized or has optimal attributes. This is just a range test to see the kill speed of the build and make sure its at least viable. With better attributes on the weapons and more red cores, this build should inflict respectable damage.

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