Stella Montis: Third-Party Treachery

1 month ago
2

Under cover of darkness, Raiders breach Stella Montis, a mountaintop ARC stronghold lit only by cold machine glow and drifting searchlights. The slopes are steep, the air thin, and the enemy watchful.

ARC patrol drones glide between ruined observatories, scanning for heat signatures. Shock turrets track motion through fog rolling over the ridge. Every approach is narrow, every sound amplified by the stone walls of the peak.

Fireteams move fast and low, cutting through perimeter nodes to blind the defenses. Once inside the facility, the raid becomes a close-quarters push—tight corridors, echoing metal, and the constant pulse of ARC power lines overhead. The objective: breach the core chamber before the AI locks down the entire mountain.

It’s a silent strike turned sudden chaos, a razor-edge assault where speed decides survival. Take the peak, crack the systems, and Stella Montis falls before the ARC can answer.

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