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God of War | Slayed a big scary dragon and cut a guys head off...respectfully
Gameplay Part 3
His vengeance against the Gods of Olympus years behind him, Kratos now lives as a man in the realm of Norse Gods and monsters. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.
Kratos is a father again. As mentor and protector to Atreus, a son determined to earn his respect, he is forced to deal with and control the rage that has long defined him while out in a very dangerous world with his son.
From the marble and columns of ornate Olympus to the gritty forests, mountains and caves of pre-Viking Norse lore, this is a distinctly new realm with its own pantheon of creatures, monsters and gods.
In this playthrough we cover:
Chapter 4 - The Light of Alfheim (Part 2):
Kratos and Atreus return to the mountain entrance and use the charged Bifröst to clear the Black Breath, finally unlocking the path inside. With the barrier gone, they step into the massive interior cavern, officially closing out their journey through Alfheim.
Chapter 5 - Inside the Mountain:
Kratos and Atreus push deeper into the mountain’s dwarven tunnels, solving large machinery puzzles and fighting Draugr, Nightmares, and trapped enemies stirred awake by their presence. Their progress is halted when they encounter the massive dragon Hræzlyr, whose thunderous roars shake the caverns and force them into a winding detour through mining shafts and dark, unstable passages. Along the way, Kratos teaches Atreus to better read their surroundings as they manipulate the giant mining hammer, freeing the pathway upward through precise timing and combat. Eventually they confront Hræzlyr in a cinematic battle, using Shatter Crystals and the environment to wound the dragon before it escapes. Reaching the summit at last, they discover Baldur, Magni, and Modi have already been there, leaving destruction behind — a revelation that frustrates Atreus and reinforces how far behind the enemies they truly are.
Chapter 6 - A New Destination:
At the summit, Mimir reveals himself trapped in a tree and tells Kratos and Atreus that they’ve been climbing the wrong peak; the true highest point is in Jötunheim, land of the giants. To help them reach it, Mimir asks Kratos to behead him so Freya can revive him, triggering a tense but pivotal choice. After Mimir is brought back to life, he explains that the bridge to Jötunheim has been locked by Odin and will require special magic and components to reactivate. With a new goal and a talking head as their guide, Kratos and Atreus set off to find the items needed to reopen the path to the realm of the giants.
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