Premium Only Content
By The Numbers [S2E1B]: "Robotron: 2084" (Arcade - 1982) [NA Version]
Thank You for finding your way here, Frens! "By The Numbers" will feature the entire playthrough, the best played game or something in-between for Video Games featured in "The Atlas Initiative" but without the voice overs. For [S2E1B], I will be presenting the BEST PLAYED CREDIT from the "NA Arcade Version" of "Robotron: 2084"; I hope you enjoy watching!
By The Numbers
S2E1B
Robotron: 2084 [ãƒãƒœãƒˆãƒãƒ³ï¼š2084]
Arcade
Action/Multi-Directional Shooter/Twin-Stick Shooter
1982
Vid Kidz/Williams Electronics, Inc.
NA Version "ãƒãƒœãƒˆãƒãƒ³ï¼š2084"
Normal Difficulty Mode
VIDEO LETTER DESIGNATIONS:
A - JP Version
B - NA Version
C - EU Version
D - PAL Version
E - Other Version (or Specific Localization)
H - Hacked Version or Homebrew Version
*
GAME INFORMATION:
Robotron: 2084 (also referred to simply as Robotron) is a 1982 twin-stick shooter video game developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released by Williams Electronics for arcades. The game is set in the year 2084 in a dystopian future where robots have turned against humans in a cybernetic revolt. The player's goal is to defeat endless waves of robots, rescue surviving humans and earn as many points as possible.
Jarvis and DeMar drew inspiration from Nineteen Eighty-Four, Berzerk and Space Invaders for the design of Robotron: 2084. A two-joystick control scheme was implemented to provide the player with more precise controls, and enemies with different behaviors were added to make the game challenging. Jarvis and DeMar designed the game to instill panic in players by presenting them with conflicting goals and having on-screen projectiles coming from multiple directions.
Robotron: 2084 was critically and commercially successful. Praise among critics focused on the game's intense action and control scheme. Though not the first game with a twin joystick control scheme, Robotron: 2084 is cited as the game that popularized it. It was ported to numerous home systems - most of which are hampered by the lack of two joysticks - Jarvis used the same control scheme in Smash TV (1990). The game is frequently listed as one of Jarvis's best contributions to the video game industry.
(Source - Wikipedia)
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