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The Crew Unlimited (FULL GAME) - Let's Play - Part 1 - "Welcome to Detroit" | OddyJob
"WELCOME TO DETROIT"
The Crew Unlimited
Let's Play - Part 1
With Commentary
PC Gameplay
1080p 60 FPS
Song: Maestro Chives x Marin Hoxha x Chris Linton - Warrior
Music provided by NoCopyrightSounds
Free Download/Stream: http://ncs.io/warrior
Watch: http://ncs.lnk.to/warriorAT/youtube
About the Game:
The Crew is a racing game set in a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. The map is split into five regions: The Midwest, East Coast, The South, Mountain States, and West Coast. Each region had its own unique geographical features. Six main cities (one in each region, two in the Midwest) were featured in the game: Detroit and Chicago in the Midwest, New York City on the East Coast, Miami in The South, Las Vegas in the Mountain States, and Los Angeles on the West Coast. Various other cities, namely St. Louis, Washington, D.C., New Orleans, Dallas, Salt Lake City, Santa Fe, San Francisco, and Seattle, were also featured in the game. Over thirty smaller cities and towns lined the countryside, such as Nashville, Norfolk and others. It would take approximately 45 minutes in real time to drive from coast to coast in-game.
The single-player campaign is up to 20 hours long, and entailed infiltrating criminal groups with protagonist Alex Taylor (Troy Baker). Players also had the ability to participate in mini-games called Skills Challenges that could be found across the world. They were triggered by driving through them and included objectives such as weaving through gates and staying as close to a racing line as possible for a period of time. Players' scores were automatically saved so friends could try to beat their scores, in similar fashion to how Electronic Arts' Autolog works in games of the Need for Speed franchise. Missions could be played alone, with friends, or with online co-op matchmaking. The multiplayer mode allowed a maximum of eight players to compete in races and other gametypes. There were no in-game loading screens or pauses.
About OddyJob:
I grew up when many popular video game franchises were just getting their start. I’m not afraid to dig into the classics to see if they still hold up, and I’m just as curious to see which modern games will stand the test of time. Basically, if it’s got pixels or polygons, I’m game.
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