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Terminator 2D No Fate Full Gameplay Walkthrough
The history of the Terminator franchise in video games is a minefield of missed opportunities and frustrating adaptations. For every decent title, there have been half a dozen forgettable, low-effort tie-ins that failed to capture the essence of James Cameron’s cinematic masterpiece, Terminator 2: Judgment Day. Until now. Enter Terminator 2D: No Fate, the latest retro-inspired action platformer from the masters of 16-bit fidelity, Bitmap Bureau. Freshly released, this game is less a full-scale epic and more a perfectly calibrated, loving tribute—an arcade experience designed for repeat runs, high scores, and a deep appreciation for the source material. This full gameplay walkthrough/review dives into every frame, level, and critical choice in a game that proves the future of Terminator games might just be found in the past.
A Return to the Arcade Glory Days
Terminator 2D: No Fate wastes no time setting its aesthetic. From the moment the main menu loads, you are immediately transported back to the golden era of the Sega Genesis and Super Nintendo. The pixel art is not just faithful to the era; it is a masterclass in modern pixel-pushing, giving iconic characters like the T-800, Sarah Connor, and the T-1000 a vibrant, detailed look that is far superior to any licensed 16-bit Terminator game that actually released in the 90s. The controls are tight and responsive, a necessity for a game that leans heavily into the punishing, score-chasing nature of true arcade action. You'll primarily control the T-800, but in a clever move, the game frequently shifts perspective, allowing you to play as Sarah Connor in specific story moments, or even as a soldier in the bleak future war. This variety is key to avoiding the repetitive nature that plagued many of its ancestors.
The story mode, which is the focus of the initial playthrough, is an unapologetically linear retelling of T2, with some significant deviations and expansions that allow the developer to inject genuine gameplay. This is where the "No Fate" aspect truly shines, as alternate pathways and decisions subtly change the course of the campaign.
Level-by-Level Breakdown: A Cinematic Run-and-Gun
The walkthrough begins with the now-iconic opening sequence: the future war.
1. The War Against the Machines (John Connor & Resistance Soldier)
This first stage serves as a powerful tutorial and atmosphere setter, immediately pulling the player into the dark, red-hued future. You start as a soldier, essentially a grunt in a frantic side-scrolling run-and-gun level. The controls are simple: run, jump, and shoot. Enemies consist of Endoskeletons, airborne Hunter-Killers, and tank-like vehicles. The challenge is immediate; this is not a casual shooter. Learning to time your rolls (which grant invaluable invincibility frames, or I-frames) is crucial for survival.
Later, the perspective shifts, and you briefly play as John Connor leading a small squad, offering a taste of the tactical squad-based shooting that Bitmap Bureau has experimented with in other titles. This section is short but emphasizes the game’s core mechanic of blending platforming with a high-octane bullet hell philosophy. The level culminates in a desperate retreat before the final, cataclysmic Skynet assault, setting the stage for the time-travel event.
2. The Galleria: The Confrontation (T-800)
The first true test of the T-800's power comes in the mall confrontation. This level is a frantic rush, beginning with the T-800 on a motorcycle, which is a surprisingly functional vehicle section. The game shifts to a standard side-scroller as the T-800 barrels through the mall, protecting John Connor.
The key challenge here is resource management. Weapons are limited—you start with the shotgun and can pick up the grenade launcher or Uzi—and you must be tactical about their use against the T-1000. The T-1000 encounter here is a brilliant chase sequence rather than a static boss fight. It requires constant movement and precise shooting to temporarily slow the shapeshifting menace down. This level is the first point where the game's difficulty—especially on 'Hasta La Vista' or 'Judgment Day' modes—ramps up dramatically. Perfecting the slide/roll to avoid the T-1000's linear attacks is the only way to avoid a quick death.
3. Pescadero State Hospital (Sarah Connor & T-800)
The shift to Sarah Connor is perhaps the game’s most jarring, but compelling, change in pace. Sarah plays completely differently; she is weaker, more reliant on her military training, and the level emphasizes stealth and evasion over brute force. This section is a maze-like action platformer where you must navigate the hospital’s security forces, utilizing cover and quick takedowns. A brilliant addition is the ability to use stunned guards as human shields, an interactive prompt that appears briefly after breaking their shield—a small mechanical detail that injects enormous personality and danger into Sarah’s segments.
The moment the T-800 breaks through the wall is a massive power spike, turning the level back into a carnage-filled gauntlet as they escape with John. The boss fight with the T-1000 in the elevator is claustrophobic and requires you to manage your limited heavy weapon ammo while dodging the T-1000's unpredictable liquid metal attacks.
4. The Escape and the Highway Chase (T-800/The Truck)
This level is pure spectacle, often rendered as a third-person driving sequence in other games, but here it's an exhilarating, fast-paced side-scrolling level. You initially control the T-800 on the back of the pickup truck, engaging in furious exchanges with the T-1000's massive tanker truck. The level introduces destructible environmental elements—exploding barrels, flying debris—that must be navigated.
The true highlight is the boss fight with the tanker truck itself. It’s a multi-stage affair where you must systematically destroy parts of the truck while surviving the T-1000’s relentless attacks, culminating in the spectacular explosion seen in the film. Success here is not just about firepower; it’s about learning the attack patterns of the T-1000 as it leaps between vehicles, a subtle nod to classic multi-part arcade bosses.
5. Cyberdyne Systems HQ (T-800 & Sarah Connor)
The endgame is set across the sprawling floors of Cyberdyne. This is the longest and most complex stage, featuring multiple floors that can be approached differently, providing the player's first real narrative choice that impacts the ending. You can choose a path focused on planting explosives quickly, which is harder, or a path focused on systematically clearing floors, which is longer but safer.
The level’s true genius lies in a section where the T-800 must hold a position against waves of police and SWAT teams while Sarah and John work to open a safe. This fixed-screen "stand-your-ground" sequence perfectly emulates the movie’s most iconic battle, testing the player's ability to switch weapons and manage crowds of enemies effectively. The boss fight with the T-1000 in the central server room is frantic, forcing you to use the environment to slow the unstoppable machine down.
Beyond the Walkthrough: The "No Fate" Factor
The main story, as many initial reviews have noted, can be completed in a single, intense hour on easier difficulties. However, this is where Terminator 2D: No Fate reveals its true arcade heart. The game is designed for replayability.
Beating the game on 'Hasta La Vista' or higher difficulty unlocks the Mother of the Future mode, which introduces significantly altered scenarios and an alternate final sequence based on the story’s central theme of defying destiny. This mode, combined with the multiple endings tied to choices made in the Cyberdyne level (destroying the chip immediately versus a more prolonged escape), demands repeated playthroughs.
Furthermore, the game offers a suite of bonus modes:
Arcade Mode: A high-score chase with a single credit, a pure test of skill for leaderboard supremacy.
Boss Rush: A non-stop gauntlet against all the game's formidable bosses.
Infinite Mode: An endless survival mode that continuously throws waves of Skynet’s forces at you until you are finally overwhelmed.
Judgment Day: The ultimate difficulty, which unlocks a cheats menu upon completion—a classic arcade reward for the truly dedicated.
These modes transform the game from a short cinematic romp into a potentially endless time-sink for those who love mastering 2D action. The experience is not about the length of the story; it is about the mastery of the gameplay.
Final Verdict: A Machine of Flawless Design
Terminator 2D: No Fate is not a game you play once and forget. It’s a game you play, master, and then play again to chase a better rank, a higher score, and a new ending. Developer Bitmap Bureau has successfully bottled the kinetic energy, tension, and visceral action of T2 and distilled it into a pitch-perfect 16-bit tribute. While a longer initial campaign would have been welcome, the density of the content, the variety of the gameplay across different characters and modes, and the absolute fidelity to the source material make this one of the finest retro-inspired games of the year. It finally gives fans the authentic, high-quality, 2D action game they've always wanted. The future, it seems, was bright after all.
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