Metro Exodus - Full Playthrough - Nvm that game is ass... BABBDI Full Playthrough ins (12/23/2025)

1 month ago

Game/Category:
Originally streamed at 12/23/2025 10:24:52 AM UTC
Kami streams every day at: https://rumble.com/c/CatboyKami or https://kick.com/catboykamilel/

original: https://rumble.com/v73dd1w-metro-exodus-full-playthrough.html?e9s=src_v1_ucp_l

This stream features a detailed playthrough of Metro Exodus in hardcore mode, evolving into commentary on game design, personal frustrations, and a mid-stream switch to another game. Key points are organized chronologically with timestamps from subtitle timecodes, highlighting gameplay events, reactions, and notable takes.

- **[0:00:00]**: Streamer sets up Metro Exodus, chooses hardcore mode for immersion, and starts with cutscenes. Interesting take: Praises minimal HUD for fun, compares to Counter-Strike favorably.
- **[0:00:58]**: Introduces post-apocalyptic lore, reacting to story elements. Interesting take: Speculates on series shift to open world, mocks Russian stereotypes humorously.
- **[0:08:27]**: Gameplay begins with combat frustrations, lacking tutorials. Interesting take: Criticizes control design, calls game "stupid" for hardcore mode challenges.
- **[1:29:49]**: Explores new areas, encounters cult elements, and combats enemies. Interesting take: Mocks anti-tech satire in narrative, debates game logic on alliances.
- **[1:33:15]**: Faces repeated deaths in combat, criticizing mechanics. Interesting take: Compares unfavorably to other shooters, notes unreliable weapons and poor signposting.
- **[2:55:04]**: Intense mutant fights, expresses exhaustion. Interesting take: Questions weapon efficacy, ties to cultural stereotypes for humor.
- **[3:09:13]**: Discusses games like CS:GO and politics amid gameplay. Interesting take: Rants against Minecraft's influence on crafting, calls it design-ruining.
- **[3:29:16]**: Debates national socialism and game lore. Interesting take: Critiques ideology as economically flawed, using historical examples.
- **[4:51:03]**: Mission planning in Metro, then fatigue leads to game switch. Interesting take: Reflects on sunk cost fallacy, criticizes Metro's stealth balance.
- **[5:18:21]**: Considers Kingdom Come Deliverance, analyzes trailers. Interesting take: Mocks RPG tropes, prefers action over dialogue-heavy games.
- **[5:54:12]**: Starts new game (e.g., Straftart), enjoys movement. Interesting take: Praises fluid exploration, contrasts with Metro's tedium.
- **[6:41:43]**: Explores new game, finds items and secrets. Interesting take: Argues games can be art through rewarding movement, critiques walking simulators.
- **[7:04:41]**: Uses tools for scaling, encounters spooky elements. Interesting take: Reverses opinions on mechanics, appreciates organic discovery.
- **[8:10:14]**: Wraps up with reflections, praises new game's brevity. Interesting take: Critiques industry for poor games, notes streaming fatigue.

The stream blends gaming critique, humor, and meta-discussion, shifting from frustration in Metro Exodus to enjoyment in a new title, emphasizing immersion and design flaws.

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