Resident Evil 1 Diretor's Cut PS1 - Sem Comentários

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"RE1" and "Resident Evil 1" redirect here. For the GameCube remake, see Resident Evil (2002 video game). For the first film in the Resident Evil film series, see Resident Evil (film). For other uses, see Resident Evil (disambiguation). For other uses, see RE1 (disambiguation).
Resident Evil

International cover art by Bill Sienkiewicz
Developer Capcom[a]
Publishers
Capcom
Director Shinji Mikami
Producers
Tokuro Fujiwara
Masayuki Akahori
Designers
Takahiro Arimitsu
Isao Ōishi
Programmer Yasuhiro Anpo
Writers
Kenichi Iwao
Yasuyuki Saga
Composers
Makoto Tomozawa
Koichi Hiroki[7][8]
Masami Ueda
Takashi Niigaki[b]
(Director's Cut Dual Shock Ver.)
Series Resident Evil
Platforms
PlayStation
Windows
Sega Saturn
Nintendo DS
Release
March 22, 1996
Genre Survival horror
Mode Single-player
Resident Evil[c] is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.

Resident Evil was conceived by the producer Tokuro Fujiwara, inspired by the limitations on his 1989 horror game Sweet Home (1989). It was directed by Shinji Mikami. It went through several redesigns, first as a Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. Resident Evil established many conventions seen later in the series, and in other survival horror games, including the inventory system, save system, and use of a vitals-monitoring system instead of a health counter.

Resident Evil was praised for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its dialogue and voice acting. It was an international best-seller, and became the highest-selling PlayStation game at the time. By December 1997, it had sold about 4 million copies worldwide and had grossed more than US$200 million.

Resident Evil is often cited as one of the greatest and most influential video games ever made. It is credited with defining the survival horror genre and with returning zombies to popular culture, leading to a renewed interest in zombie films by the 2000s. It created a franchise including video games, films, comics, novels, and other merchandise. It has been ported to Sega Saturn, Windows and Nintendo DS. Resident Evil 2 was released in 1998, and both the game's remake and prequel were released on GameCube in 2002.

Gameplay

Chris Redfield in the mansion's art room. With the exception of characters and interactible objects, all environments are pre-rendered.
In Resident Evil, the player chooses to play as either Chris Redfield or Jill Valentine as they explore the Spencer Mansion to find their missing compatriots and secure an escape route. The environment is presented from a third-person perspective, using fixed camera angles and pre-rendered backgrounds, while the player uses tank controls to move. Certain parts of the environment can be examined, items can be collected, heavy objects can be pushed around, and the player can navigate from room to room using doors, stairs, or elevators. Both characters have different perks: Chris has more health, handles heavy weapons more effectively and starts with a lighter for solving certain puzzles, while Jill has an increased inventory capacity and starts with a lockpick that opens several locked doors which Chris must find keys for.

Chris and Jill begin with only a survival knife and a Beretta M92FS, and zombies and various other monsters scattered around the Mansion will attack them on sight. While the player can procure other firearms to defend themselves, including a Remington Model 870 and a Colt Python, there is limited ammunition throughout the area, preventing the player from killing everything they come across. Taking damage depletes the player's health, shown on an electrocardiogram in the inventory screen – it can be restored using herbs and first aid sprays, but if the player takes too much damage, they will die and must restart from their last save.

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