2025 Why It Sucked and Why It Didn't A Retrospective

27 days ago
14

2025 was one of the most chaotic years gaming has ever seen — and not for the reasons the Triple-A industry expected.

In this Fixxzz Double X retrospective, we break down why 2025 sucked… and why it didn’t. From indie games completely outclassing Triple-A studios, to layoffs, AI disruption, hardware price hikes, and the slow decline of legacy console giants, this year exposed the cracks in modern gaming.

Indie titles like Clair Obscur: Expedition 33, Arc Raiders, Schedule One, and Escape from Duckove proved that passion and creativity still matter. Meanwhile, games like Path of Exile 2 reminded everyone how far Triple-A has fallen, and Warframe continued to embarrass the competition more than a decade after launch.

We also dive into:

The rise of indie dominance in 2025

Triple-A studios doubling down on unwanted trends

Xbox going third-party and what that means for the future

Sony’s remaster obsession and shrinking ecosystem

Switch 2 pricing backlash

GTA 6 delays and next-gen console concerns

Valve’s Steam Cube and the future of PC-console hybrids

So where does gaming go from here? Will 2026 finally be the turning point — or just more of the same?

This is 2025: Why It Sucked and Why It Didn’t — a gaming retrospective from Fixxzz Double X, the pulse of the indie gaming scene.

👍 Like
💬 Comment
🔔 Subscribe for more indie-focused gaming takes

Loading comments...