Donkey Kong Title Screen (In Progress)

25 days ago
1

I created instances of the blocks, each having two meshes.
That already needed a lot of processing.
By combining the meshes, making two, one for each color,
I was able to raise the frame rate and make the batches 16 instead of 264.
I was then able to change the color of the materials attributed to each mesh.
In an Update, I set an integer I called _timer to be a maximum of 0.01f.
The _timer would increase this way:
_timer += Time.deltaTime;

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