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Control Ultimate Edition | So this is a supernatural telepathic souls game...
Gameplay Part 1
Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE").
A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?
Control is a third-person action-adventure video game created by Finnish game studio Remedy Entertainment. The game revolves around the Federal Bureau of Control (FBC), a secret U.S. government agency tasked with containing and studying paranatural phenomena. As Jesse Faden, the Bureau's newest Director, players explore the Oldest House - the FBC's paranatural New York headquarters - and utilize powerful abilities in order to defeat a deadly enemy known only as the Hiss. Released in 2019, It is the first entry in Remedy Entertainment's Control franchise, and is part of the wider Remedy Connected Universe.
In this playthrough we cover:
Find the Janitor (Prologue):
Jesse Faden enters the Oldest House, headquarters of the Federal Bureau of Control, following an unseen pull toward answers about her past and her missing brother, Dylan. As she explores the eerily quiet lobby and hallways, Jesse hears a janitor singing somewhere deeper inside the building. Following the sound, she encounters Ahti the Janitor, a calm and unsettling figure who seems entirely unaffected by the building’s strangeness. After speaking with him, Jesse is given her first mandatory mission: Welcome to the Oldest House.
Welcome to the Oldest House:
Jesse proceeds deeper into the Executive Sector, where she investigates a disturbance inside the Director’s Office and discovers the body of Director Zachariah Trench. She claims the Service Weapon, triggering a ritual that transports her to the Astral Plane, where the Board formally appoints her as the new Director of the FBC. Upon returning, Jesse encounters the Hiss, a hostile resonance that has corrupted Bureau agents and overtaken much of the building. After cleansing the Central Executive Control Point, Jesse meets Emily Pope, who begins explaining the Bureau’s work and the reality-altering nature of the Oldest House.
Unknown Caller:
Jesse is instructed to reach the Communications Department to find the Hotline, an Object of Power that allows contact with extradimensional entities. As she navigates areas like Dead Letters and the mail room, Jesse gains the Launch ability by cleansing a powerful Object of Power, dramatically expanding her paranatural control. She confronts and defeats the Hiss-corrupted bureau head Tommasi, marking her first major boss encounter. Jesse then accesses the Oceanview Motel, a shifting threshold space, where she retrieves the Hotline and receives cryptic messages from Trench that hint at the origins of the Hiss invasion.
Directorial Override:
With the Oldest House still under lockdown, Jesse is tasked with restoring power by accessing the Maintenance Sector. She reunites with Ahti, who directs her to the NSC Power Plant, the heart of the building’s energy system, where former Director Northmoor is revealed to be contained within the reactor. Jesse works alongside Security Chief Arish to repair the Coolant Pumps and Energy Converters, fighting increasingly dangerous Hiss forces throughout the sector. After stabilizing the power plant and lifting the lockdown, Jesse returns to Emily Pope, earning Clearance Level 3 and deeper insight into the Bureau’s secrets.
Side Quest - A Merry Chase:
Near Ahti’s office in the Maintenance Sector, Jesse investigates a blinking red light and discovers the Merry-Go-Round Horse, an Object of Power hidden inside a breakroom. Before engaging with it, Jesse can uncover additional collectibles, including a disturbing episode of Threshold Kids that offers cryptic insight into the Astral Plane. Interacting with the Object of Power pulls Jesse into the Astral Plane, where she must complete a timed challenge centered on speed and momentum. After cleansing the Merry-Go-Round Horse, Jesse gains the Evade ability, allowing her to dash short distances and dramatically improving her mobility in combat and exploration.
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