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Erlang: Writing a Tetris clone Part 3 - Gameplay rules, final features, and deployment
4 years ago
48
Repo: https://gitlab.com/zxq9/erltris
Explanation of an Erlang implementation of the classic puzzle game Tetris as a client-side GUI application using wxWidgets and ZX. In this video I explain how the final gameplay rules and features are implemented, and briefly discuss how the game can be deployed using ZX, Zomp and Vapor.
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