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			Command & Conquer Generals - Turrets and Turret Stuff (part 2)
The initial video missed some basics which I never thought of. It also didn't contain the more complex methods of working turret spawning. The intention was to bundle them in to more videos, but it became apparent that... they should have been in the first video!
This is mostly how many broken things I've tried to get multiple turrets working. A fraction of what I tried and none of the swearing. Broken assets are included in the downloads if anyone wants to try to get them working.
There are 2 working systems for advanced turret spawning. With these methods the turrets are spawned as new objects and 100% (ish) will target accurately:
- Vehicles should use OverlordContain
-- Limited to 2 turrets, not including AltTurret (could in theory make 4)
- Structures should use SpawnBehavior
-- Unlimited turrets
-- Turrets align to ground so we need to offset the turret meshes
-- Can not be used on vehicles, the turrets won't move
...there's also the 'AltTurret' system. Thought we found out in the first video it doesn't really work.
Fuck YouTube.
Command and Conquer Generals Modding Playlist:- https://www.youtube.com/playlist?list=PLoKC73clba2ILbkGkm983QFuQzYwHbzF5
Downloads:
# All Assets are in a single link here, hopefully named something intelligent:
- https://drive.google.com/file/d/1Tu_7yjOiBPYa9yyfqaxWZ7H23Esj1Acv
Timestamps:
00:00 - 08:07
-- Explanation of how turrets offset from a units 0,0,0 won't target correctly
-- The fix is to not do it!
08:07 - 11:49
-- A bit more detail on why additional w3d modules won't work
-- Talks over the GLA Technical and how it spawns turrets which are slightly offset but also animated
11:49 - 21:59
-- For vehicles (woking)
-- OverlordContain using 2 turrets and 6 unique weapons
-- This could be extended with AltTurret, not recommended though
21:53 - 25:06
-- For vehicles (broken)
-- OverlordContain multiple turrets using upgrades spawning from the same base unit
25:06 - 27:44
-- For vehicles (broken)
-- OverlordContain multiple turrets using upgrades chain spawning from the previous upgrade
-- Insanity
27:44 - 29:03
-- Maybe drones can be made to work?
-- ...no they can't, do do it
-- Stupid idea with no example downloads!
29:03 - 37:37
-- For structures
-- Using SpawnBehavior
-- Only for structures but can have nearly unlimited turrets
37:37 - End
-- Summary
-- With explanation of turret firing ranges, how they're calculated and why a unit needs a dummy weapon for maximum damage
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