Premium Only Content
This video is only available to Rumble Premium subscribers. Subscribe to
enjoy exclusive content and ad-free viewing.

Ray Tracing Test
3 years ago
25
Testing the illumination physics in a new C++ ray tracing project. Light is represented by 8 spectral samples, and full complex refractive index and Fresnel law simulated. Materials have surface micro-structure/bumpmap and solid material properties that are separate. Four spheres of gold, green glass, plastic, and air pass through 2-meter cubes of water and glass.
Note that the surface bumps, Fresnel and internal reflection effects of the green glass disappear when it enters the glass cube with the same refractive index. The shiny plastic sphere becomes dull in the water, because the resin has same refractive index and only the pigmented material interacts.
Loading comments...
-
2:34
KNXV
3 years agoCOVID-19 contact tracing numbers fall, where is tracing best?
162 -
0:37
TheSouthernWoodsmanUk
3 years agoSunlight tracing over calm water
12 -
3:42
JokoEngineering
4 years agoFreeCAD - Scale Tracing Images |JOKO ENGINEERING|
38 -
18:40
arizkia
4 years agoMetro Exodus (PS5) 4K 60FPS HDR + Ray Tracing Gameplay - (PS5 Version)
44 -
LIVE
FyrBorne
10 hours ago🔴Warzone/Black Ops 7 M&K Sniping: From the Zone to Zombs
225 watching -
LIVE
blackfox87
34 minutes ago🟢 SUBATHON DAY 3 | Premium Creator | #DisabledVeteran
102 watching -
14:38
Nikko Ortiz
16 hours agoADHD vs Autism
33.2K18 -
LIVE
EXPBLESS
18 minutes agoArena Breakout (This Game Is Hard But Fun) How Much Can We Make Today? #RumbleGaming
18 watching -
4:40
GritsGG
14 hours agoTwo Easter Eggs on Call of Duty Warzone!
20.2K1 -
2:08:19
Side Scrollers Podcast
22 hours agoNetflix Execs to TESTIFY Over LGBTQ Agenda + IGN DESTROYS Xbox Game Pass + More | Side Scrollers
63.1K17