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Vernacademia Season 1: Episode 40: Making Sequels
Here we take some time to talk about some of the pitfalls and reasons to make sequels as well as methods that are employed to make sequels feel like justified entries in their franchises.
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Cliff Notes:
00:04 Introduction
00:49 Capture Narvisaud and Mechanical Identity
01:43 Capture the Audience
02:16 Doom Movie and Taking the wrong lessons
04:52 How do Franchises continue forward?
05:51 Rogue One and the Star Wars Franchise
06:41 Franchise Derivation
07:43 Why Devs dig into Franchises
08:04 Implications of Carrying the Narvisaud
09:17 Sonic Spinball
09:49 Most Common Followup Types
10:33 Archetypal Story/Narvisaud And Nintendo
11:45 3D Sonic vs 2D Sonic
12:08 Megaman and Archetypal Mechanics/Narvisaud
14:10 Other Media that Follow Archetypal Structure
14:22 Naruto
16:14 Carrying the Narvisaud specifically
16:45 The Wind Waker Style Shift
17:52 Star Wars and Archetypal/Legacy Audio
19:09 Pokemon and Legacy Audio
20:34 Pokemon Yellow
21:27 Carrying the Mechanics
21:44 The Legend of Zelda
22:16 The Legend of Zelda Skyward Sword
24:15 The Effect of the general purpose crafting system
26:26 The Effect of understanding a game's identity
27:40 The Transition from 2D to 3D
28:22 Sonic 2D to 3D
29:06 The Original 2D Sonic
29:59 Sonic as a Character and game feel
31:24 Adhering to Mechanics or Narvisaud only in a series
32:00 Final Fantasy and Element Carryover
34:16 The importance of learning what defines a franchise
35:08 Dark Souls 2 and Dodge Roll
38:05 The important question to ask for follow ups
39:08 The question to ask for mimicked mechanics
40:13 Prince of Persia to Prince of Persia Warrior Within
41:56 Devil May Cry 2 as an unsuccessful sequel
43:30 Wrap Up
44:14 Extended Sign-off
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