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Vernacademia Season 2.10: Crafting Systems
In this one we explore various elements of crafting systems creation and how they can be used to produce positive engagement
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Cliff Notes:
00:04 Introduction
00:11 What is a Crafting System
00:15 Conversion Systems
00:48 Conversion System Parameters
01:24 Trade Systems
02:13 Grab Bags
02:58 The Crafting System in Detail
04:11 Customization and Modification Systems
05:05 What are Crafting Systems for
05:28 Increasing Player Immersion
06:07 Increasing Player Freedom
06:21 Crafting Materials to increase differentiation
07:06 Crafting Material examples
07:09 Guild Wars 1 (Weapons)
07:37 Legend of Zelda Breath of the Wild (cooking)\
08:09 Adding polish to the reward structure
08:19 Increasing Game Depth
08:34 Altelier Series and Crafting Depth
09:24 Cooking Mama
10:00 Meshing a Crafting system into your game
10:20 Mechanical Identity Reminder
11:21 Questions to define Crafting's Role
12:24 Ask why your player is Crafting in you game
13:57 Recap of purspose discovery questions
14:13 How to make it interesting to engage with
14:30 Player Skill Based Crafting
16:09 Character Skill Based Crafting
18:25 Points to Remember when creating crafting systems
19:00 Meaningful Choice in Crafting
20:18 Breath of the Wild and Meaningful Choice
21:51 Next Cast
22:04 Sign Off
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