Premium Only Content
This video is only available to Rumble Premium subscribers. Subscribe to
enjoy exclusive content and ad-free viewing.

Vulkan Shader Class | Cross Platform Game Engine Development
3 years ago
57
In this lesson, we're going to create our Vulkan Shader abstraction which will allow us to instantiate and use multiple shaders at a time within our application.
We're going to be removing the shader code from our vulkan renderer, abstract our file system layer a little bit, and by the end have two differently colored triangles.
Github repository: https://github.com/mauville-technologies/youtube-engine/commit/4b5eed2cf8a6c422ea88c87649688185808647f9
Appreciate the content? Show your appreication here: https://paypal.me/ozzadar
Loading comments...
-
1:37:39
Ozzadar - Game Development
3 years agoVulkan Vertex + Index Buffers | Cross Platform Game Engine Development
792 -
LIVE
Nikko Ortiz
2 hours agoArena Breakout Better Than Tarkov? - Rumble LIVE
312 watching -
35:44
MattMorseTV
1 hour ago🔴Schumer just WALKED INTO Trump's TRAP.🔴
1.29K10 -
LIVE
BubbaMatt
10 hours agoMafia Definitive Edition Playthrough - Part 5
187 watching -
51:25
Donald Trump Jr.
2 hours agoAmerica First in Action, All the Latest News | TRIGGERED Ep.278
94.1K94 -
1:02:48
BonginoReport
4 hours agoChristianity Is Under Attack - Nightly Scroll w/ Hayley Caronia (Ep.144)
39.1K42 -
LIVE
JdaDelete
1 hour agoHollow Knight: Silksong - Steel Soul [Permadeath]
37 watching -
LIVE
FLRG
1 hour agoFLRG LIVE ROAD TO 2015 FOLLOWERS
3 watching -
1:05:10
The Nick DiPaolo Show Channel
4 hours agoKirk Assassination Theories Abound! | The Nick Di Paolo Show #1795
27.4K27 -
LIVE
Focus_Up
47 minutes agoGrinding resurgence ranked!! Playing with Subscribers!! Lets have some fun!!!
276 watching